Heroes Evolved Update Notes - Apr. 28, 2021

04/28/2021
Note: The maintenance scheduled for May 5 has been postponed to May 12.
1. New Skins 
Electronic Singer
With a blue ponytail, cat-ear headphone, and champion microphone, Electronic Singer is a new skin for Lin Lin and brings her a distinctive soul. Accumulate check-in days in May to collect this skin.
 
Light Bringer
Light Bringer is a new skin for Mulan to reign over the battlefield and fulfill her promise of world peace.This skin is now on sale in the Store for a limited time.
 
Winged Fiend
Winged Fiend is the first skin for Yang Jian. Join in the Throwing Knives event for a chance to collect this skin.
 
2. Hot Events 
Millions of Points (April 28 to May 7)
Log into the game every day to unlock a specific digit place, accumulating a reward of 990,000 Points after 6 days. Additionally, you get a chance to multiply the reward up to 10 times by logging in on the 7th day.
 
Daily Recharge (April 28 to May 4)
Recharge every day to get a surprise. When your total recharge reaches 2,500 Tokens, you have a chance to receive FXs like Wilted Blossoms, Night Lights, Gate of Evilness, and Guardian Claw, as well as Premier Skin Exchange Cards.
 
Millionaire (April 28 to May 11)
Get a free chance to roll dice daily, so you can exchange for random L4 Jewels, 160,000 Points, and limited skins like Bodacious Boarder, Da Coolest, and Mistress of Frost.
 
May Check-in
Electronic Singer, a new skin for Lin Lin, is added exclusively for the May Check-in event. Accumulate login days in May to get this skin and many other rare items such as random L5 Jewels, Lucky Wheel Token Vouchers, and Beads.
 
Hero & Skin Show(May 5 to 11)
Your consumption of Tokens will bring you chances to win permanent heroes like Celestius and Li Bai, as well as legendary skins like Feathered Spirits and Lion Dance, from the treasure chest. By accumulating points, you can also exchange for a Lucky Carnival Chest which randomly offers a temporary skin, such as Junior Jubilee, Voodoo Mecha, and Samurai Frenzy.
 
Hades’ Carnival(May 5 to 18)
Collect Spirit Coins from specific quests and exchange them for your favorite hero from Hades and Hattori. There are also Nether Chests for you to collect Bombom’s limited skin - Bomfather.
 
Throwing Knives (May 7 to 13)
Throw knives to earn points which can be redeemed for Yang Jian’s new skin - Winged Fiend. There are also attractive skins like Nosferatu’s Crimson Emissary and stunning battle emotes available.
 
Temple Treasure (May 5 to 11)
Unlock the temple for a chance to get random legendary gears, legendary gear shards, 100,000 Crystals, 200 Dragonium, Hero Shards, etc. A free attempt is given to you every day.
 
3. Hero Balance 
【Buffs】
 
Tiamat
Tiamat is falling to the weak side, especially in early game. The taunt of its Earthshock is too short to create a good control, and even draw enemy fires to get Tiamat killed instantly. We're giving Tiamat 1.75 seconds of Taunt for all levels, bonus Armor, and more aggressive Crazed Charge to help Tiamat quickly reach the target location for team fights in middle/late game. In addition, we're improving its ultimate for a better experience.
1. Crazed Charge
Stop upon colliding with an enemy hero => Continue to charge when colliding with an enemy hero
2. Earthshock
Taunt Duration: 1.2/1.5/1.8/2.1 => 1.75 seconds (for all levels)
[New] 2.5 seconds of 50/75/100/125 bonus Armor
3. Fight Together
[Updated] For a quick and convenient selection of the teleport target, allies' avatars that appear when you tap this ability are now displayed in the same order as those under the mini map.
[Updated] Tiamat can now switch between the target view and own view by tapping the "Swap View" button during a teleport.
 
Guan Yu
Dodge plays an important role in improving Guang Yu's survivability in early game.
1. Art of Warfare
Dodge: 7%/10%/13%/16% => 18%/20%/22%/24%
[Removed] Art of Warfare no longer has a cooldown.
 
Mulan
Mulan can now deal extra magic damage with Spear Mastery and steal more Health as more damage dealt, giving her more damage output and stronger survivability.  
1. Spear Mastery
40/60/80/100 Steal Heath from target => 80/130/180/230 bonus damage dealt
[Updated] Restore her own Health based on a portion of the extra damage dealt => Restore her own Health equal to twice the extra damage dealt
 
Nightshade
We're giving Nightshade's Eclipse a little more damage and adjusting the bonus damage to bonus Attack which fit her builds better.
By cutting down the Shield Health of her Hourglass while pumping down the cooldown, we're encouraging Nightshade to make use of her excellent maneuverability to boost shield, giving her a bigger chance to fight gracefully and deal explosive damage.
1. Eclipse
Active Damage: 140/180/220/260 => 180/220/260/300
2. Hourglass
Shield Health: 150/200/250/300 => 100/150/200/250
Cooldown: 10 seconds => 3 seconds
 
Absalon
We're taking a shot at Absalon's early game damage by adjusting her Fiery Rain which contributes most of Absalon's damage output. The cooldown of Fiery Rain now decreases as levels up. With a lower cooldown required at a higher level, Absalon must focus more on developing her ability 1 to survive early game.
On the other hand, we're increasing the cast range of her Fiery Meteor to make Absalon safer while dealing damage in teamfight or initiating a team fight.
1. Flame Wave
Cooldown: 10 seconds => 8 seconds
2. Fiery Rain
Cooldown: 8 seconds => 9/8/7/6 seconds
[New] "Cooldown ↓" is added to the upgrading tips.
3. Fiery Meteor
Cast Range: 1300 => 1800
Cooldown: 70/65/60 seconds => 60/55/50 seconds
 
Una
Una gets a series of buffs to help her survive in battle. We're improving her Timed Explosion with lower cooldown and higher bonus movement speed to give Una greater maneuverability.
Furthermore, we're increasing the movement slow effect of her Mockery to help Una kite.
1. Timed Explosion
Cooldown: 12/11/10/9 seconds => 10/9/8/7 seconds
20% bonus Movement Speed for 2 seconds => 30% bonus Movement Speed for 3 seconds
2. Mockery
Movement Slow: 10%/15%/20%/25% => 20%/25%/30%/35%
Magic Damage: 20/40/60/80 => 40/60/80/100
 
【Nerfs】
 
Murry
With immense control and survival chance from Water Dominator, Murry has become hard to fight against in lane. We're tapping down the radius and adding cooldown to make its Water Dominator reasonable. Furthermore, we're increasing the Health regeneration while decreasing the damage of its Sweet Inspiration, so Murry can now focus on tanking.
1. Water Dominator
Water Radius: 1200 => 1000
Cooldown: 12/11/10/9 seconds => 14/13/12/11 seconds
2. Sweet Inspiration
Physical Damage: 100/165/230/295 => 70/120/170/220
Health Regen: 60/120/180/240 => 70/140/210/280
 
Brady
Brady has been overwhelming his enemies, so we're cutting down his ability damage and control. Meanwhile, we're lowering the cooldown on his Pulverizer to make Brady more dexterous.
1. One Hundred Strikes
Damage per Punch: 80/120/160/200 => 60/100/140/180
Cooldown: 8 seconds => 10 seconds
2. Mega Quake
Root Duration: 1 second => 0.5 seconds
3. Pulverizer
Cooldown: 12 seconds => 10 seconds
 
Mousia
Mousia has been thwacking her enemies for her abilities to blind enemies and reduce their Armor, so we're pumping down her ability effects to give opponents a chance to catch her in lane. Meanwhile, we're increasing the cast range of her Inheratance to help Mousia kite better.
1. Wanna Be Rich?
Armor Reduction: 12/15/18/21 => 8/11/14/17
Duration: 2.5 seconds => 1.5 seconds
2. Inheratance
Cast Range: 1000 => 1200
Slowdown: 40% => 50%
3. Bespangled
Jewel Duration: 4 seconds => 3 seconds
Each target can be blinded for up to 2 seconds. => Each target can be blinded for up to 1 second.
 
Chronos
Chronos has been overperforming, so we're lowering the Slowdown effect of his Timeless Vortex to make this ability reasonable, along with damage reduced and magic regeneration removed from his ultimate ability.
1. Timeless Vortex
12%/14%/16%/18% Slowdown stacked per 0.5 seconds => 12% slowdown per stack
2. Time Lapse
[Removed] Time Lapse no longer offers mana regeneration.
Magic Damage: 350/400/450 => 300/350/400