Heroes Evolved Update Notes - June. 16, 2021

06/16/2021
1. New Skins 
Father's Vow
Father’s Day is nearly upon us. We have Father's Vow, a new skin for Odin, to help you express love to your dad. We’ll also offer a 20% off discount on Father's Vow in the Store from June 20 to 26, so you just need to pay 1,350 Tokens for this skin during the period.
 
Golden Fist
Is it strength or faith that we hold to fight till the end? Brady will put on his Golden Fist, an exclusive skin of Ranked Matches Season 19, to reveal the answer..
 
2. Hot Events 
Shooter Contest (June 16 to 22)
Collect Shooter Coins from daily quests and cast them to earn Shooter Points which can be used to exchange for limited skins like Saber Synthwave for Mulan and Dragon Lad for Poseidon. Come and try your luck!
 
Wonder World (June 16 to 29)
Log in every day to receive a treasure chest from which you can collect Wonder World Tickets or Coins. Wonder World Coins can be used to exchange for Point hero Li Bai and limited skins like Red Riding Wolf for Wolfram and Samurai Frenzy for Mikio. You can also use Wonder World Tickets to win more Coins.
 
End of Ranked Matches Season 18 (June 16)
Ranked Matches Season 18 will come to an end on June 16. Don’t forget to claim your rank prizes! (Note: Players whose accounts are banned during the season will not be able to claim their ranked prizes.)
Season 19 will begin soon.
 
 
3. Hero Balance 
【Buffs】
 
Yang Jian
As an agile fighter, Yang Jian needs to find the right time to rush into enemies for control, allowing teammates to deal damage effectively. We’re enhancing Yang Jian’s survivability and giving him the vision of his Silver Halberd for more advantages in teamfight.
1.Silver Halberd (Ability 1)
[NEW] Silver Halberd now provides vision when the halberd is hurled in a range of 500.
2.Shield Glare (Ability 2)
Damage Blocked: 100/160/220/280 -> 150/260/370/480
Bonus Shield for Hitting Heroes: 20/40/60/80 -> 40/70/100/130
Cooldown: 10s -> 10/9/8/7s
 
Electros
Although Electros can run through a battlefield freely, he still cannot harass enemies effectively. We’re making Electros more flexible in casting abilities and increasing the control duration of his ultimate ability. Electros will then have a stronger influence on the battle situation while running.
1.Speed of Light (Ability 1)
Duration: 2s -> 3s
2.Electroblast (Ultimate)
[REMOVED] Electroblast no longer reduces the cooldown of Speed of Light by 2 seconds.
Casting Electroblast during Speed of Light now refreshes the cooldown of Speed of Light instead of its duration.
Root effect is now triggered against nearby enemy units at the moment of casting Electroblast, no longer granted upon collisions while under Speed of Light.
Root Duration: 1s -> 1.5s
Radius: 600 -> 800
3.Twisted Space (Passive)
Damage Reduction: 8/12/16/20% -> 15/20/25/30%.
 
Psion
Psion is usually able to gank and benefit teammates in lane after reaching level 4, but before level 4, he has little influence on the battle situation. We’ve adjusted the radius and damage of Psion’s abilities to make his work in jungle more efficient and help him grow in early game for more effective kills.
1.Psionic Storm (Ability 1)
Physical Damage: 40/50/60/70 -> 80/90/100/110
Range: 700 -> 600
2.Psionic Bully (Passive)
Pure Damage of Basic Attacks to Heroes: 40/80/120/160 -> 70/110/150/190
3.Hidden Armor (Ultimate)
Initial Radius: 600 -> 750
 
【Nerfs】
 
Diao Chan
Diao Chan is able to support her teammates, but seems too powerful. We’re reducing the Health regeneration of her ultimate ability and enhancing the early damage of her 2nd ability reasonably.
1. Heart to Heart (Ability 2)
Projectile Magic Damage: 50/60/70/80 -> 70/80/90/100
2. Moonflower Dance (Ultimate)
Bonus Health Regen per Second: 80/120/160 -> 50/90/130
 
Lin Lin
Lin Lin is known for her ability to deal huge damage from safe places and her opponents can do nothing. By decreasing the damage of her ultimate ability and increasing her difficulty in lane, we give opponents a chance to hamper Lin Lin’s growth in lane.
1.High Fidelity (Ultimate)
Magical Damage per Hit: 55/65/75 -> 55/60/65
2.Reverberation (Passive)
Radius of Magic Damage: 850 -> 700